// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

UENUM(BlueprintType)
enum class EGASAbilityInputID : uint8
{
	// 0 None
	None				UMETA(DisplayName = "None"),
	// 1 Jump
	Jump				UMETA(DisplayName = "Jump"),
	// 2 Sprint
	Sprint				UMETA(DisplayName = "Sprint"),
};

